Kirpi

TUTORIALS

Kirpi can be used in many situations and in any industry.
These tutorials show some of the ways it can be used in computer graphics.

Rigging

  • Rig your characters.
  • Deform shapes.
  • Project on surfaces.
  • Control level of detail.
  • And much more...

Scattering

  • Create your own graph to scatter 3D objects over surfaces.
  • Render with Arnold.

Fur

  • Create fur on objects.
  • Easily add effects (e.g. size, roll, bend)
  • Control level of detail (decimation).
  • Render with Arnold.
  • And much more...

Feathers

  • Generate procedural feathers.
  • Apply deformation operators (e.g. bend).
  • Sculpt the feathers' shape using curves.
  • And much more...

XGen

Create your own hair interpolated from Maya XGen guide hairs.

Cuda

Easily integrate Cuda code to optimize your graph using the GPU.

USD

  • Easily process USD data.
  • Integrate Kirpi graphs into a plug-in for UsdView.

Export as Maya plugin

In this video, we demonstrate how to export a Kirpi graph as a Maya plugin.

The resulting plugin can be used by anyone, whether they have installed Kirpi or not.