Rendering

Areas of Expertise

  • Scene Graphs
    • Load on demand
    • Acceleration structures
    • Consistency over time
    • Instances
  • Rasterization
  • Raytracing
  • REYES architecture
  • Shading Tree (Interactive edition)
  • Shaders
    • Material (Phong, Fresnel, etc.)
    • Ambient Occlusion
    • Sub Surface Scattering
    • Volumetric
    • Hair and Fur
    • Particles
  • Lighting
    • Deep Shadow Map
    • Environment Lighting
    • Global Illumination
    • Irradiance Caching
    • Point Clouds
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  • Relighting
    • Deep file / IPR
  • Stereo management
  • Motion Blur
  • Depth Of Field
  • Level Of Detail
  • Multi-pass management ( AOV )
  • HDR / Linear Workflow
  • Multithreading / Multiprocessing
  • Texturing (procedural, mipmapping, streaming, baking)
  • Reconstruction filters
  • Lens distortion
  • Resources management and optimization
  • Renderfarm support