- Object Oriented Programming
- Applied Mathematics
- Multithreading (pthread, OpenMP)
- Data structures
- Profiling (vtune, oprofile)
- Optimization / Caching
- Linux, Windows, Mac OSX, Irix
- C, C++, Python, Mel, Lua, Shell
- OpenGL, Nvidia CG, GLSL
- UI (Qt, Mfc, X11)
- Maya, XSI, Shake, RenderMan, MentalRay API
- Libquicktime, Alsa, FreeImage
- Compilers (gcc, icc)
- Debuggers (gdb, gDEBugger)
- Networks (socket, TCP/UDP)
- Build Systems (Make, CMake, QMake)
- Revision Control Systems (CVS, SVN)
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