- Maya™
- XSI™
- Prman™
- Mental Ray™
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- Geometry
- Geometry, shaders, cameras, animations Import/Export
- Catmull Clark Subdivision Surface node
- Wrap node
- Closest point on surface node (polygonal, subdiv, nurbs)
- Visibility map generation for modeling optimization
- Animation
- Harmonic Coordinates deformer node
- Joints Rigib Body Dynamic Simulation
- QuickTime™ Playblast
- Camera Overscan
- Motion capture data import
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- FX
- Hair/Fur generation...
- Cache simulation Import/Export/Conversion
- Shave and Haircut™ conversion
- Rendering
- Shader Writing (Maya™, Prman™, Mental Ray™)
- Photorealistic
- Volumetric Rendering
- Non Photorealistic Rendering
- RenderMan™ Shadop
- Multi pass handling
- Texture Baking
- Linear Workflow
- RIB Exporter
- Image
- Photoshop™-Gimp™-Cinepaint™ Import/Export plugins
- Filters, Motion Blur, Color Grading nodes
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